demo reel bumper

1 Reel bumper


After Effects, Maya, Illustrator

Concept, graphics, animation, compositing.

construction site

2 Cingular Business Push to Talk Commercial, Construction Site


Maya, Photoshop

Collecting all elements and placing them in the construction site, modeling and texturing additional items including props (elevator, trash chute, i-beam, pulleys, hooks, lunchboxes, hardhats), adding detail and finalizing the layout of the scene.

cingular business

3 Cingular Business Push to Talk Commercial, Conference Room


Maya, Photoshop

Modeling, unwrapping, texturing and rigging Bryant character (using The Setup Machine), modeling doughnut box, modeling and texturing apple fritter, placing doughnuts.

socom warehouse

4 Special Operations Command (S.O.C.O.M.) Fire Team Bravo 2 Cinematic, Warehouse segment


Maya, Photoshop

Modeling, unwrapping, texturing expansive environment (everything apart from the gate and the crates). Setting layout from concept art, creating preliminary lighting.

karim on phone

5 S.O.C.O.M. FTB2, Phone call


Maya


Camera animation, baking phone cord dynamics and fixing keyframes.

2 mcdougal's slightly ominous adventure, field

6 Nevada Resort Association Commercial - Reno


Photoshop, After Effects


Creating the area from the Reno sign to the riverbed (masking, modifying photographs, animating and placing images in After Effects 3D space), not including the motor lodge.

cingular movie theater

7 Cingular Family Push to Talk Commercial, Movie Theater


Maya, Photoshop

Modeling and texturing the interior and exterior movie theater and all props excluding the theater doors, modeling 3 of the adjacent buildings, creating the unrolling carpet, assembling and positioning separate environment elements into one scene.

lobster

8 Lobster Factory


Maya, Illustrator, After Effects


Concept, modeling, animation, lighting, rendering, compositing.

ambush sequence

9 S.O.C.O.M. FTB2 Ambush sequence


Maya

Camera animation, mocap cleanup and character positioning.

2 mcdougal's slightly ominous adventure, field

10 Nevada Resort Association Commercial - Las Vegas


Maya, After Effects, Photoshop, Illustrator


Importing, clean up, texturing, animating and rendering airplane, blimp and crane. Modeling, texturing and rendering scaffolding. Photoshop masking and clean up on The Golden Nugget, Hotel Apache, Stardust sign, Tiki head, standing ladies, Harrahs, Mirage, Stratosphere and Treasure Island.

tv news

11 S.O.C.O.M. FTB2 Television News


Maya, Illustrator, Photoshop

Scene lighting (including camera flashes), modeling and texturing microphones, animating reporters hands.

12 S.O.C.O.M. FTB2 Knife attack


Maya


Motion capture cleanup of characters, camera animation.

the present

13 The Present


Maya, After Effects

Concept, mise-en-scene, character animation, mental ray rendering, compositing. Character model and rig by Andrew Silke.

gunfight sequence

14 S.O.C.O.M. FTB2 Gunfight sequence


Maya, Photoshop

Modeling, unwrapping, texturing expansive environment. Cleaning up, unwrapping and texturing the car model. Setting the layout of the scene from concept art, recycling old assets and retexturing them, creating preliminary lighting.

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15 Reel bumper


After Effects, Maya, Illustrator

Concept, graphics, animation, compositing.



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